Monday 14 September 2009

game designer

JOB TITLE game designer


SECTOR video game
1. Description of what someone with this tob title is generally involved in (where appropriate you should collect a typical job description
A game designer is a person who designs gameplay, conceiving and designing the rules and structures of a game.[1] The term applies to the designer of any game, whether a video game or tabletop games such as board games or card games.[1] The alternative term "games inventor" is sometimes used, especially in the context of traditional games.
2.Description of where in the development and production process a person with each of these job tiles is usally most involved
Gameplay Mechanics
1. Gameplay mechanics are the main ingredients of game design. Mechanics classify the types of interactions between the game and the player. Examples of common gameplay mechanics are timing, precision and strategy.
The Gameplay Loop
2. Game mechanics are often presented in gameplay loops. A loop consists of an objective, a challenge standing in the way of the objective and a reward for the player once she surmounts the challenge.
Prototyping
3. Game design involves creating rough versions of gameplay, or "prototypes." Designers employ different prototyping methods to test which gameplay mechanics best create the intended experience.
Fundamental Game Design Skills
4. Video-game design requires a broad range of related skills, including analytical and conceptual abilities, technical aptitude to operate development hardware and software, and superior communication skills.
Inspiration
5. Game-design concepts are often inspired by real-life experiences. Renowned Nintendo game creator Shigeru Miyamoto has created so many games based on his hobbies, he's forbidden to speak publicly about his interests.

3. Description how someone with this job title may have begun working in the industry and what qualifications he/she needed
There are some qualities that game companies will be looking for when hiring someone into their fold.

First off, you really should like video games. You should be the kind of person that hears the theme song to a game in your sleep. These companies want to hire someone who knows what makes a game good, and what makes a game bad. They want someone who knows good level design vs poor level design. The only way to do this is by playing, and playing AND playing video games over and over again. There are a load of people who spend all their time playing these games. Why should they hire someone then that hasn't put their time into gaming, and doesn't have the same passion for games as others?

Secondly, they are looking for someone with good problem solving skills. There are so many bugs and potential problems when designing a game. This ranges from collision detection to making things look convincing. You need to be the type who is willing to solve a problem even if it kills you. Hopefully this will not happen. ; )
Finally, they are looking for someone who can do things in a crunch. The gaming industry works at a torrid pace. Yes, you need to be patient, but you need to be awfully efficient in what you do.
4.Description of how someone with this job title can progress within the industry and what qualications may be required
In terms of education, the qualifications required are quite flexible, but to work on the graphical side, you will need to have a technical background such as a good degree in computer science or similar.
Those wishing to work in the creative side do not necessarily need knowledge of any coding, but tend to come from the areas of media or degrees in English literature and other similar areas.
5. Provided your sources of information
http://www.howtoall.com
www.ehow.com
http://www.wikipedia.org/
http://www.adigitaldreamer.com

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